Сервер: Lobby/Room/Player — create/join/leave/list_rooms, broadcast обновлений, проверка авторизации (hello) и состояния комнаты (waiting/full/in_progress). Клиент: полноценный UI лобби (создание, список, вход в комнату, выход), блокировка кнопок до установки WS-соединения. nginx: no-cache для JS/CSS (нет хеширования имён файлов).
49 lines
1.3 KiB
CMake
49 lines
1.3 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(cactoz_gameserver CXX C)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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include(FetchContent)
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FetchContent_Declare(
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uwebsockets
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GIT_REPOSITORY https://github.com/uNetworking/uWebSockets.git
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GIT_TAG v20.79.0
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)
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FetchContent_MakeAvailable(uwebsockets)
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# uWebSockets pulls uSockets in via a git submodule, which plain FetchContent
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# does not check out. Fetch the exact commit uWebSockets v20.79.0 pins instead.
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FetchContent_Declare(
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usockets_src
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GIT_REPOSITORY https://github.com/uNetworking/uSockets.git
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GIT_TAG 86097c490263ab662d62e8e7b541390bdec7d149
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)
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FetchContent_MakeAvailable(usockets_src)
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FetchContent_Declare(
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json
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GIT_REPOSITORY https://github.com/nlohmann/json.git
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GIT_TAG v3.12.0
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)
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FetchContent_MakeAvailable(json)
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file(GLOB USOCKETS_SOURCES
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${usockets_src_SOURCE_DIR}/src/*.c
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${usockets_src_SOURCE_DIR}/src/eventing/*.c
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)
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add_library(usockets STATIC ${USOCKETS_SOURCES})
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target_include_directories(usockets PUBLIC ${usockets_src_SOURCE_DIR}/src)
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target_compile_definitions(usockets PUBLIC LIBUS_NO_SSL LIBUS_USE_EPOLL)
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add_executable(gameserver
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src/main.cpp
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src/Lobby.cpp
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)
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target_include_directories(gameserver PRIVATE
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${uwebsockets_SOURCE_DIR}/src
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src
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)
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target_link_libraries(gameserver PRIVATE usockets nlohmann_json::nlohmann_json pthread z)
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