import { Network, ServerMessage } from './network.js';
const container = document.getElementById('lobby');
let net;
let rooms = [];
let currentRoom = null;
let errorMessage = '';
let connected = false;
let nickname = 'cacto-' + Math.floor(Math.random() * 1000);
function roomRow(room) {
const full = room.players >= room.max_players;
return `
${room.name}
${room.mode}
${room.players}/${room.max_players}
${room.state}
`;
}
function errorBanner() {
return errorMessage ? `! ${errorMessage}
` : '';
}
function renderLobbyView() {
const dis = connected ? '' : 'disabled';
container.innerHTML = `
${errorBanner()}
${connected ? '' : '
подключение...
'}
${rooms.length === 0 ? '- пока пусто — создай комнату
' : rooms.map(roomRow).join('')}
`;
}
function renderRoomView() {
container.innerHTML = `
${errorBanner()}
room ${currentRoom.name}
режим: ${currentRoom.mode}
${currentRoom.players.map((p) => `- ${p.nickname}
`).join('')}
`;
}
function render() {
if (currentRoom) {
renderRoomView();
} else {
renderLobbyView();
}
}
container?.addEventListener('click', (e) => {
const btn = e.target.closest('[data-action]');
if (!btn) return;
errorMessage = '';
switch (btn.dataset.action) {
case 'create':
net.createRoom(btn.dataset.mode);
break;
case 'join':
net.joinRoom(btn.dataset.roomId);
break;
case 'leave':
currentRoom = null;
net.leaveRoom();
render();
break;
case 'refresh':
net.listRooms();
break;
}
});
container?.addEventListener('change', (e) => {
if (e.target.id === 'nickname-input') {
nickname = e.target.value.trim() || nickname;
}
});
export function initLobby() {
net = new Network();
net.on('_open', () => net.hello(nickname));
net.on(ServerMessage.HELLO_ACK, () => {
connected = true;
net.listRooms();
});
net.on('_close', () => {
connected = false;
render();
});
net.on(ServerMessage.LOBBY_ROOMS, (payload) => {
rooms = payload.rooms;
render();
});
net.on(ServerMessage.LOBBY_ROOM_JOINED, (payload) => {
currentRoom = payload;
render();
});
net.on(ServerMessage.LOBBY_ROOM_UPDATED, (payload) => {
if (currentRoom) {
currentRoom.players = payload.players;
render();
}
});
net.on(ServerMessage.ERROR, (payload) => {
console.error('[gameserver] error:', payload);
errorMessage = payload.message;
render();
});
render();
return net;
}