Каркас проекта: ТЗ, nginx+gameserver(uWebSockets) в Docker, /ws echo

Frontend — чистый HTML/CSS/JS без сборки (резюме, проекты, игра-заглушки).
Gameserver — C++ на uWebSockets (CMake FetchContent), протокол hello/lobby.list_rooms/error проверен end-to-end.
This commit is contained in:
2026-07-26 19:31:44 +05:00
commit a9d2a6b15c
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cmake_minimum_required(VERSION 3.16)
project(cactoz_gameserver CXX C)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(FetchContent)
FetchContent_Declare(
uwebsockets
GIT_REPOSITORY https://github.com/uNetworking/uWebSockets.git
GIT_TAG v20.79.0
)
FetchContent_MakeAvailable(uwebsockets)
# uWebSockets pulls uSockets in via a git submodule, which plain FetchContent
# does not check out. Fetch the exact commit uWebSockets v20.79.0 pins instead.
FetchContent_Declare(
usockets_src
GIT_REPOSITORY https://github.com/uNetworking/uSockets.git
GIT_TAG 86097c490263ab662d62e8e7b541390bdec7d149
)
FetchContent_MakeAvailable(usockets_src)
FetchContent_Declare(
json
GIT_REPOSITORY https://github.com/nlohmann/json.git
GIT_TAG v3.12.0
)
FetchContent_MakeAvailable(json)
file(GLOB USOCKETS_SOURCES
${usockets_src_SOURCE_DIR}/src/*.c
${usockets_src_SOURCE_DIR}/src/eventing/*.c
)
add_library(usockets STATIC ${USOCKETS_SOURCES})
target_include_directories(usockets PUBLIC ${usockets_src_SOURCE_DIR}/src)
target_compile_definitions(usockets PUBLIC LIBUS_NO_SSL LIBUS_USE_EPOLL)
add_executable(gameserver
src/main.cpp
)
target_include_directories(gameserver PRIVATE
${uwebsockets_SOURCE_DIR}/src
src
)
target_link_libraries(gameserver PRIVATE usockets nlohmann_json::nlohmann_json pthread z)