Каркас проекта: ТЗ, nginx+gameserver(uWebSockets) в Docker, /ws echo

Frontend — чистый HTML/CSS/JS без сборки (резюме, проекты, игра-заглушки).
Gameserver — C++ на uWebSockets (CMake FetchContent), протокол hello/lobby.list_rooms/error проверен end-to-end.
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<!doctype html>
<html lang="ru">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>ls projects/ — cacto</title>
<link rel="stylesheet" href="/css/theme.css" />
<link rel="stylesheet" href="/css/projects.css" />
</head>
<body>
<main id="projects">
<!-- TODO: карточки проектов — этап 2 -->
<h1 class="prompt">ls projects/</h1>
<ul id="project-list"></ul>
<nav>
<a href="/">cd ~</a>
<a href="/game.html">./battlecity</a>
</nav>
</main>
<script type="module" src="/js/projects.js"></script>
</body>
</html>