Каркас проекта: ТЗ, nginx+gameserver(uWebSockets) в Docker, /ws echo

Frontend — чистый HTML/CSS/JS без сборки (резюме, проекты, игра-заглушки).
Gameserver — C++ на uWebSockets (CMake FetchContent), протокол hello/lobby.list_rooms/error проверен end-to-end.
This commit is contained in:
2026-07-26 19:31:44 +05:00
commit a9d2a6b15c
23 changed files with 491 additions and 0 deletions
+19
View File
@@ -0,0 +1,19 @@
<!doctype html>
<html lang="ru">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>./battlecity — cacto</title>
<link rel="stylesheet" href="/css/theme.css" />
<link rel="stylesheet" href="/css/game.css" />
</head>
<body>
<main id="game-root">
<!-- TODO: лобби (этап 3) и игровое поле на Quintus.js (этапы 4-5) -->
<h1 class="prompt">./battlecity</h1>
<div id="lobby"></div>
<div id="battlecity-canvas-container"></div>
</main>
<script type="module" src="/js/game/main.js"></script>
</body>
</html>